2 research outputs found

    Combining linguistics and statistics for high-quality limited domain English-Chinese machine translation

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.Includes bibliographical references (p. 86-87).Second language learning is a compelling activity in today's global markets. This thesis focuses on critical technology necessary to produce a computer spoken translation game for learning Mandarin Chinese in a relatively broad travel domain. Three main aspects are addressed: efficient Chinese parsing, high-quality English-Chinese machine translation, and how these technologies can be integrated into a translation game system. In the language understanding component, the TINA parser is enhanced with bottom-up and long distance constraint features. The results showed that with these features, the Chinese grammar ran ten times faster and covered 15% more of the test set. In the machine translation component, a combined method of linguistic and statistical system is introduced. The English-Chinese translation is done via an intermediate language "Zhonglish", where the English-Zhonglish translation is accomplished by a parse-and-paraphrase paradigm using hand-coded rules, mainly for structural reconstruction. Zhonglish-Chinese translation is accomplished by a standard phrase based statistical machine translation system, mostly accomplishing word sense disambiguation and lexicon mapping. We evaluated in an independent test set in IWSLT travel domain spoken language corpus. Substantial improvements were achieved for GIZA alignment crossover: we obtained a 45% decrease in crossovers compared to a traditional phrase-based statistical MT system. Furthermore, the BLEU score improved by 2 points. Finally, a framework of the translation game system is described, and the feasibility of integrating the components to produce reference translation and to automatically assess student's translation is verified.by Yushi Xu.S.M

    Language technologies in speech-enabled second language learning games : from reading to dialogue

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.Cataloged from PDF version of thesis.Includes bibliographical references (p. 237-244).Second language learning has become an important societal need over the past decades. Given that the number of language teachers is far below demand, computer-aided language learning software is becoming a promising supplement to traditional classroom learning, as well as potentially enabling new opportunities for self-learning. The use of speech technologies is especially attractive to offer students unlimited chances for speaking exercises. To create helpful and intelligent speaking exercises on a computer, it is necessary for the computer to not only recognize the acoustics, but also to understand the meaning and give appropriate responses. Nevertheless, most existing speech-enabled language learning software focuses only on speech recognition and pronunciation training. Very few have emphasized exercising the student's composition and comprehension abilities and adopting language technologies to enable free-form conversation emulating a real human tutor. This thesis investigates the critical functionalities of a computer-aided language learning system, and presents a generic framework as well as various language- and domain-independent modules to enable building complex speech-based language learning systems. Four games have been designed and implemented using the framework and the modules to demonstrate their usability and flexibility, where dynamic content creation, automatic assessment, and automatic assistance are emphasized. The four games, reading, translation, question-answering and dialogue, offer different activities with gradually increasing difficulty, and involve a wide range of language processing techniques, such as language understanding, language generation, question generation, context resolution, dialogue management and user simulation. User studies with real subjects show that the systems were well received and judged to be helpful.by Yushi Xu.Ph.D
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